SERVER RULES
Know the rules. Respect the realm. Enjoy the chaos.
π Server Philosophy
Three Heads, One Goal: Quality Roleplay
At Cerberus RP, we believe every interaction should serve one purposeβcreating memorable, engaging roleplay. Winning or losing a situation isn't what matters. What matters is the story you help build.
Experience Over Outcome
Losing a gunfight or getting caught in a chase shouldn't feel like a punishment. Every scenario should leave all parties with something valuable: good RP, character development, and a reason to come back for more.
Roleplay Over Ruleplay
Our rules are here to guideβnot restrict. We expect players to act in good faith and prioritize immersive storytelling over exploiting technicalities or bending rules.
Staff Approach
Staff decisions are based on impact, not just whether a rule was technically broken. If a situation results in positive, engaging RP for everyone involved, intervention is unlikely. We are here to protect the communityβnot control every interaction.
π Community Guidelines
These rules apply across all Cerberus RP platforms, including the game server, Discord, and any affiliated spaces.
-
No Hate Speech or Bigotry β Zero tolerance for real-world hate or discrimination. This includes racism, sexism, homophobia, transphobia, religious intolerance, or similar behaviorβwhether in or out of character.
You can play a villain without bringing real-world hate into it. -
No Harassment β Harassment of any kind is strictly prohibited. This includes:
- Repeated unwanted messages or contact
- Threats or intimidation
- Sexual harassment
- Targeted behavior meant to make others uncomfortable
-
Off-Platform Conduct β We don't mediate personal dramaβbut if your behavior outside the server affects the safety or experience of others within Cerberus RP, we will act. This includes doxxing, harassment, or coordinated attacks against community members.
β οΈ Unacceptable OOC Behavior
The following are examples of behavior that will not be tolerated:
- Messaging someone repeatedly after being told to stop or being blocked
- Harassing players over in-game situations via Discord or social media
- Creating groups or chats to target, mock, or expose others
- Sharing private messages, screenshots, or personal information without consent
π§ Community Expectations
-
Constructive Feedback Only β We welcome feedback and suggestionsβbut toxicity, insults, or constant negativity toward the community, players, or staff will not be tolerated.
-
18+ Community β Cerberus RP is an adult (18+) server. Mature conversations may happen, but respect and common sense are always expected.
-
No Backseat Moderating β If someone is breaking rules, report itβdon't try to handle it yourself in public. This only escalates situations and creates confusion.
-
Proper Use of Tickets & Channels β Keep all communication clear, respectful, and relevant:
- No spam or trolling
- No arguing with staff in tickets
- No joke or false reports
π« Restrictions & Policies
-
No Ban Evasion or Undisclosed Alts β Using alternate accounts to bypass bans, spy, or manipulate situations is strictly prohibited. All alt accounts must be disclosed to staff.
-
Naming Policy β Your name is how the community knows you. All usernames, character names, and profile content (avatars, bios, statuses) must meet community standards:
- No offensive or explicit content β slurs, hate speech, sexual references, or anything targeting a real person or group
- No impersonation β of staff, other players, or public figures, whether as a joke or to deceive
- No troll or disruptive names β immersion-breaking joke names, unreadable symbol spam, or names designed to provoke, confuse, or evade recognition
-
No Advertising β Advertising other servers, communities, or servicesβwhether in-game, Discord, or DMsβis not allowed without staff approval.
-
Leave Drama at the Door β Cerberus RP is a place for collaborative storytelling. Bringing ongoing negativity, outside conflicts, or public arguments into the community may result in removal.
βοΈ Appeals & Accountability
-
Ban Appeals β If you are banned, you may submit an appeal through our website. All appeals are reviewed by a different staff member to ensure fairness and avoid bias.
-
Staff Accountability β All reportsβincluding those involving staffβare taken seriously and reviewed appropriately. No one in Cerberus RP is above the rules.
The in-city bar has been raised. Cerberus is a roleplay server first. Every rule below exists to protect the story happening around you, not to give you a checklist to argue around. If an action only makes sense because of game mechanics, it is not roleplayβand it will be treated as a rule break.
Initiation, looting, and scene conduct carry the least leniency. These are the places where one lazy decision ruins the night for everyone else in the scene. Read the Looting Rules before your next engagement.
Staff still weigh intent and impact over technicalitiesβbut "the rules didn't say I couldn't" is not a defence. If a scene needed a reason and you didn't have one, that is the ruling.
π Core Roleplay Rules
These are the standards your character is held to every minute you are in the city. Everything else on this page is built on top of them.
-
Roleplay Comes First β You are expected to remain in character at all times and approach every situation with the intent to engage, react, and contribute to the scene. If someone initiates RP with you, you are expected to respond. During criminal situations, you must engage with law enforcement RPβyou are not required to lose, but you are required to participate meaningfully. Treating the city as a shooter, a farming simulator, or a queue of scripted menus is not roleplay.
-
Play a Person, Not a Build β Your character needs a life that exists outside of crime and combat: a name they answer to, a way they make money, people they know, things they are afraid of. Characters built purely to fight, loot, and respawn give nobody else anything to roleplay with. Staff may ask you to explain who your character isβif the answer is only a list of guns and bank balances, expect to be coached and then actioned.
-
Fear, Pain & Consequence β Your character must feel what happens to them. Being shot at, robbed, arrested, or threatened should visibly change how you act for the rest of that scene and beyond.
- Expected: limping, panic, shock, fear of the people who hurt you, avoiding the area, changing how you move through the city
- Not allowed: instantly returning to normal, walking out of hospital like nothing happened, mocking a serious threat with no reason to feel safe, treating injuries as a timer to wait out
-
Use Your Words β Anything the game cannot show must be roleplayed out loud or with the proper commands. Searching someone, patching a wound, hiding something, forcing a lock, planting evidence, intimidating a victimβsay it, emote it, and give the other player a chance to react before the mechanic happens. Silent inventory interactions in place of roleplay are a rule break on their own, and they are the most common cause of looting bans.
-
Give People a Chance to Play β Every scene you start should leave the other side something to do. Before you escalate, ask what their next move could realistically beβif the honest answer is "nothing", you are not building a scene, you are ending one. This applies to robberies, kidnappings, ambushes, and anything else where you hold all the power.
-
In-Character Conflict vs Harassment β Conflict is part of RP, but targeting a player personally or making them uncomfortable under the excuse of RP is not allowed.
- Not allowed: Repeatedly forcing yourself into someone's RP without purpose, using multiple characters to target the same individual, ignoring clear attempts to disengage, using RP as an excuse to push discomfort
- Allowed: Gang retaliation based on established storylines, long-term rivalries, high-intensity RP where all parties are engaged
-
Stay In Character β Do not break character during active RP. Do not call out rule terms (e.g., "RDM", "Fail RP") in-game, and do not argue rules, staff decisions, or reports over in-game voice. Handle issues after the situation through proper reports. Exceptions apply only for severe violations (hate speech, extreme harassment, etc.) or a genuine technical problem, and those should move to a ticket immediately.
-
No Character Switching to Escape or Re-Enter β You may not swap characters, or log out and return on another, to dodge an active scene, continue a conflict, or bring different gear back to the same situation. If a scene involves your character, it ends with that character. Switching mid-scene, or bringing a second character into a story your first one is involved in, is treated the same as combat logging.
-
No Exploiting β Abusing mechanics or unintended systems is strictly prohibited. This includes: combat logging, duplication glitches or economy abuse, using emotes/mechanics for unfair combat advantages, abusing props or map geometry to shoot from or hide inside, camping respawns or restart timers, and transferring items or money between characters. If you discover an exploit, report it and stop using it immediately. Continuing to use one after discovery is a ban, not a warning.
-
Respawn & Downed State Rules β Call for EMS and wait; only respawn if no medics are available, your body is unreachable, or you are bugged. If police are on scene and you glitch out, cooperate with them rather than using the bug to escape the situation. While downed you remain in RPβyour character is still part of the story, so no respawning to dodge consequences (arrest, robbery, or the end of a scene you're losing).
-
Value Your Life (NVL) β Your character should realistically value their life. Gun to your head while unarmed, outnumbered, or caught by surprise = comply. Resisting is only acceptable when you have a realistic chanceβyour own weapon already drawn, solid cover, or backup on sceneβand you must be prepared to accept serious, lasting consequences if it goes wrong. Pulling a weapon while held at gunpoint, ignoring armed demands, or fleeing through gunfire like it can't hurt you all break NVL. Complying is not losing; it is the part of the story that earns you the next one.
-
No Metagaming β Do not use information your character wouldn't know. This includes streams, Discord, or outside communication, and using third-party communication while in-server for RP advantage is strictly prohibited. It also covers information the game shows you but your character cannot see:
- Identifying anyone by their player name, the name shown when they speak, a blip or marker, or any other UI element. Recognising an uncovered face you have seen before is fair game; a voice, a familiar car, gang colours, or a build is suspicion only, and a masked person cannot be identified at all (see Identity & Masks)
- Acting on something you only heard while downed, spectating, or respawning
- Using knowledge from a previous character, or from a death covered by the New Life Rule
- Knowing who is on duty, who is online, or where a group is because of anything outside your character's senses
-
No Stream Sniping β Do not watch or use streams to gain in-game advantage. Support content creatorsβbut keep interactions in character and organic.
-
No Powergaming β Do not force outcomes or remove another player's ability to respond. Examples: forcing actions with no chance to react, instant executions without RP buildup, narrating something onto another character ("you're tied up", "you can't move") without giving them a chance to resist or refuse, inventing abilities, gear, or injuries your character has no reason to have.
Rule of thumb: if you control the outcome instead of the interactionβyou're powergaming. -
Fail RP β Low-quality or immersion-breaking behavior is not allowed. This includes: unrealistic character behavior, cop baiting, random/pointless violence (attacking players or killing locals without RP justification), intentionally disruptive actions, driving in ways no real person would survive, pulling weapons or gear out of nowhere mid-scene, and outfits or appearances that break immersion. Cerberus RP expects players to act with purpose, realism, and believable intent.
-
Green Zones β We do not have green zones. All areas are fair game for RP, but you must still follow the rules of engagement and NVL. If you are in a public area, expect RP to happen around you. EMS are still GREEN, so do not interfere with them or use them as leverage in criminal situations.
-
Roleplay Over Gunplay β Violence must have build-up and reasoning that the other party can actually see and respond to. Attempt dialogue, demands, or negotiation firstβshooting should be the escalation, not the opener. If the story works just as well without a gunfight, choose the story.
-
Server Events β Do not disrupt server-wide events (concerts, debates, funerals, etc.). Any major interference must be approved by senior staff beforehand.
-
Government & Allowlisted Roles β Positions of power must be used responsibly. No targeting players without RP reasoning, no OOC-driven sabotage or abuse of authority, keep IC conflict separate from OOC frustration.
-
Copyright Music β Do not play copyrighted music in public voice channels to protect content creators.
π¬ Immersion & Scene Quality
These rules cover how your character exists in the world between the big moments. They are enforcedβimmersion is not optional here.
-
Identity & Masks β You only know who someone is if your character genuinely recognised them. A covered face cannot be identified β not even by voice.
-
Positive ID
Act on it as fact
- You clearly saw their uncovered face
- You watched them mask up or unmask
- They told you who they were
- Someone who genuinely knows them named them in character
-
Suspicion only
Never a confirmed identity
- A voice
- A familiar vehicle
- Gang colours, or who they run with
- Build, clothing, mannerisms
- The area they operate in
-
Out of character
Never usable at all
- Player names
- The name shown when someone speaks
- Blips, markers, any other UI element
- Anything you were told out of character
Being right is not a defence. If your character had no legitimate way to make the ID, it is still a break even when the guess turns out to be correct.
A mask only works going forward. It hides you while it is on, but it does not erase an ID already made β and you may only change clothes to break one when you are realistically out of sight of the people after you. -
Positive ID
Act on it as fact
-
Voice & Presentation Consistency β Keep your character's voice, accent, and manner consistent from scene to scene. Dropping into your own OOC voice, swapping accents on the fly, or using voice changers to impersonate another player is prohibited. You do not need to disguise your voice behind a maskβthe mask already covers youβso there is no reason to break your character's voice to stay anonymous.
-
Scenes Have Endings β Every scene you start should reach a conclusion in character: an arrest, a hospital trip, a deal, a warning, a chase that ends. Walking away mid-scene, going silent, or logging off to avoid the last five minutes of a story is a rule break regardless of how the scene was going.
π« Conflict Rules
-
Initiation Standard β Before any violence, the other party must know they are in a conflict and have a real chance to respond. Valid initiation is clear, close enough to be heard or seen, specific about what you want, and followed by enough time to comply.
- Valid: spoken demands at close range, a visible weapon drawn with instructions, an established and ongoing conflict with the same party, a direct threat made inside the scene
- Not valid: shouting from a vehicle at speed, demands made from out of earshot or through a wall, a single word with no time to react, an insult or "they looked at me", initiation on a group where most of them never heard it
-
No RDM (Random Deathmatch) β You must initiate with clear RP before engaging in violence. Shooting someone with no interaction, demands shouted from out of earshot, or "they insulted me" alone all count as RDM. Killing locals without a roleplay reason is treated the same way.
-
No VDM (Vehicle Deathmatch) β Vehicles may not be used as weapons. Intentionally running players over, ramming people, or using a car to down someone is prohibited. The only exception is a single hit while actively fleeing as a genuine last resortβyou may not turn around for a second pass, circle back, or use the vehicle to finish anyone off.
-
Reasonable Escalation β Your response must match the situation. A fistfight does not justify a rifle, a stolen bicycle does not justify an execution, and an argument does not justify a drive-by. Jumping straight to lethal force where the scene called for words, fists, or a warning will be actioned as powergaming.
-
Mind Your Own Scene β Do not insert yourself into a conflict you have no in-character connection to. Driving toward gunfire to find out what's happening, or stopping to third-party a robbery you only noticed in passing, is prohibited. Answering a call from your own crew or gang is fineβbeing pulled in by the sound of shooting is not. If you stumble into someone else's scene, your character's realistic response is to leave, and anyone who does join still counts toward the conflict limits below.
-
No Exit Camping β Do not camp exits (doors, ladders, elevators, etc.) in a way that gives players no reasonable chance to react or defend themselves. This includes attacking players immediately as they exit or holding positions where players are stuck in animations. Positioning nearby is allowed, but you must give players a fair opportunity to respond or engage in RP.
-
Consent for Sensitive RP β Graphic or sensitive contentβtorture scenes, prolonged captivity, extreme violence beyond a normal fightβrequires OOC consent from every player involved before the scene escalates. Get it in writing (/ooc or Discord) so it can be shown to staff if asked. Consent can be withdrawn at any time; if someone withdraws, wind the scene down immediately.
-
No Taking EMS Hostage β On-duty EMS may not be taken hostage, used as leverage, or held against their will under any circumstances. They are a neutral lifeline for the entire cityβinterfering with them punishes everyone. Robbing, kidnapping, or forcing on-duty EMS into criminal scenarios is strictly prohibited.
-
Conflict Limits
- General conflict: 5v5
- Heists: 5 criminals vs 8 police
- Turf defense: Only those present when the attack starts may defendβno calling in reinforcements
-
Endless Conflict & Cooldowns β Conflict must evolve or end. After a major shootout, both sides must stand down for at least 60 minutes before re-engaging the same group, and every re-engagement needs a new RP reasonβ"we lost last time" is not one. Long-running wars must show story progression (negotiations, betrayals, escalation), not the same fight repeated daily. Back-to-back large shootouts with no resolution = Fail RP.
-
Convoy Rule β Max 3 vehicles in active rolling conflict.
-
Craftable Sticky Bombs β Sticky bombs may only be used in the specific heists they are designed for. Any other useβas a weapon against players, a trap, or a breaching tool outside those heistsβis prohibited.
πͺ’ Hostages & Captivity
Taking someone's freedom is one of the heaviest things you can do to another player. It is allowed, and it can make for excellent RP, but it carries the strictest expectations on this page.
-
You Are Responsible for Their Scene β If you take someone, you own their experience for as long as you hold them. Silent captivity, parking a hostage in a room while you do something else, or holding someone purely to keep them out of the way is a rule break. Talk to them, give them something to react to, and move the story forward.
-
Reason Required β Kidnapping needs an in-character purpose that existed before you grabbed them: a debt, information, leverage, retaliation for something they were part of. Taking a random person because they were standing there is prohibited.
-
Restraint Must Be Earned β You must actually have the means to restrain someone and roleplay doing it. Cuffing or tying a player requires them to be genuinely overpowered, surprised, or complyingβnot simply standing nearby.
-
Time Limits β Captivity must progress or end. As a hard ceiling, do not hold any player longer than 30 minutes without a clear developmentβa demand answered, a transfer, a release, a rescue attempt, or a conclusion. If your scene has stalled, let them go in character.
-
Hostages Are Not a Shield for the Rules β A hostage does not raise your conflict limits, does not entitle you to ignore NVL, and does not let you dictate another player's character beyond the immediate scene. You may not demand OOC apologies, real-world items, or anything outside the city as a condition of release.
-
Hard Limits β Prolonged captivity, torture, and anything graphic require OOC consent from everyone involved before it starts (see Consent for Sensitive RP), and that consent can be withdrawn at any time. On-duty EMS may never be taken. Everything under Content Restrictions applies inside a captivity scene exactly as it does anywhere else.
π° Looting Rules
Looting is roleplay, not a reward screen. If you can't explain why you're taking something in one in-character sentence, don't take it.
-
Roleplay It β Emote or say what you're doing, let the person see and react, and keep talking. Silently clearing an inventory is a rule break even if you had the right to take the items.
-
Have a Reason β Every item needs a reason tied to the scene: what you robbed them for, the weapon they used on you, the item you were sent to recover. "They were on the floor" doesn't count.
-
Take Only What Fits β What your reason justifies, and nothing past it.
-
Fair game
With a reason tied to the scene
- Illegal product in play
- Cash on hand
- The weapon used against you
- Ammo for the weapon used against you
- Bandages
- 3 TOTAL Items (stacks count as 1)
-
Leave it
Not yours, whatever the scene was
- Phones
- IDs and licences
-
Never
Pocket wiping β punishable on the first offence
- Everything they have "because it was there"
-
Fair game
With a reason tied to the scene
-
Loot During the Scene Only β Your window closes when you leave the area, break from the fight, or police or EMS would realistically arrive. The hard limit is 2 minutes after the last shot. No coming back later, and no circling back to strip bodies.
-
No Re-Arming Mid-Fight β Don't loot weapons, armour, or ammo during an active scene / fight.
-
Looting Police & EMS β Police can be looted for their guns, armour, and large backpacks, as long as it makes sense for the scene, and all other looting rules still apply. EMS may never be looted.
-
Only People in the Scene Can Loot β Showing up to a fight you weren't part of to grab gear is vulturing and is prohibited. Sending a friend or alt character to collect counts too.
-
Story First, Loot Second β Don't target people for what they're carrying, such as players leaving runs or people camping shops or drug spots. If the RP was just a step toward their inventory, it will be treated as RDM.
-
Don't Interfere With EMS β Once medics are treating someone, the scene is over. No looting a body being worked on, and no downing someone again to reopen the window.
-
No Looting Across a Death β If your character died in the scene, you can't loot anyone from it or return for anything (see New Life Rule).
-
Vehicles β Stealing a vehicle needs a reason, roleplay, and a realistic method, and the vehicle must be used in character. No ditching it in the ocean or chopping it just to deny someone. Emptying a vehicle follows all the rules above.
-
Handle Loot In Character β Use, sell, or dispose of what you take. Don't keep IDs or phones as trophies. Never make OOC demands to return property.
π Helicopter Rules
-
No Helicopters in Criminal Activity β Helicopters may not be used in police chases stemming from criminal activity. This includes bank heists, casino heists, store robberies, and any similar scenarioβno aerial getaways, scouting, or support for an active crime.
-
Not a Weapon β Helicopters may never be used as a weapon. Using rotor blades to injure or kill players, or deliberately crashing or exploding a helicopter with intent to kill, is strictly prohibited.
-
General Transportation Only β Helicopters are for general transportation only. Flying from point A to point B is fineβanything beyond that is not what they're for.
-
Consequences β Breaking these rules will result in your helicopter being removed from you, and punishments can extend up to a permanent ban depending on the severity of the event.
π₯ Injury & Death Rules
-
No "Warlording" β No downing players with non-lethal methods for execution. No tackling players during active gunfights to create a free kill. Using tackles to negate firearms or force an unrealistic advantage is prohibited.
-
Downed Behavior β While downed: you may speak only for roleplay purposes (e.g., interacting with EMS). Once downed, you are out of the situation until revived. You may not call for backup, relay positions, report what you can see, or coach your side from the floor.
-
Executions Need a Story β Killing a downed player must be the conclusion of roleplay, not a convenience. There must be a clear in-character reason, the scene must have built to it, and it must be roleplayed out. Executing someone to end a scene faster, to clear a witness you never engaged with, or to avoid an arrest you were about to lose is prohibited.
-
Carry Your Injuries β What happens to your body stays with your character. Treat wounds, see a medic, and roleplay recovery. You may not act as though an injury never happened once mechanics let you move again, and you may not use a hospital respawn as a reset button on a scene.
-
New Life Rule (NLR) β After an execution-style death, your memory is limited and the situation is over for you.
- You remember: General situation, what happened
- You do NOT remember: Exact identities, voices, names, or identifying details
- You may NOT: Return to the area of your death or rejoin the same conflict, act on details of it (revenge, reports, warnings to friends) as if you remember them, or return to recover items or vehicles left there
-
Ocean Dumping β Dumping a body in the ocean is allowed as part of a scene, but it does not force anything on the victim: you cannot use it to impose memory loss beyond normal NLR, permadeath, or extended time out of the city. The victim decides what lasting effect (if any) it has on their character.
-
Permadeath Is a Choice β A character can only be permanently retired by the player who owns them. No one may impose permadeath on another character, and nobody may be pressured into it as a condition of a scene.
β οΈ Content Restrictions
- No Erotic RP β Strictly prohibited in all forms.
- No Pregnancy RP β Pregnancy roleplay is not allowed in any form, with or without consent.
- Extreme Gore or Torture β Prohibited unless every player involved gives clear OOC consent beforehand (see Consent for Sensitive RP). Even with consent, scenes must stay within the other Content Restrictions.
-
No "Real-World Trauma" RP β Disallowed topics include:
- Suicide / self-harm
- Terminal disease
- Mass casualty events
- Real-world tragedies
ποΈ Corruption Rules
Corruption RP must remain realistic and balanced.
- Corruption storylines require staff approval before they beginβnot after you're caught
- You must accept consequences if caught: charges, job loss, or character arcs ending
- No abuse of job-specific resources (evidence, impound, armory, dispatch info) beyond what the approved storyline covers
- No bypassing legal systems through OOC logicβyour character gets caught the way a real corrupt official would
π Enforcement & Consequences
How these rules are applied in practice.
-
Intent and Impact β Staff weigh what you were trying to do and what it did to the scene. A genuine mistake in a scene that still played out well gets coached. A deliberate shortcut that cost other people their night gets actioned.
-
Where the Line Sits β Looting violations, initiation failures, NVL, and powergaming carry the least leniency, because they take the scene away from someone else. Expect removal from the scene, loss of what you took, and escalating action on repeat offences.
-
Pattern Over Incident β One bad call is a conversation. The same bad call every week is a ban. Staff look at your history, not just the clip in front of them.
-
Evidence β If you want a situation reviewed, bring a clip. Record your own gameplayβreports without evidence are investigated where possible, but a clip is the difference between an opinion and a ruling. Deliberately misleading or selectively cut footage will be treated as a false report.
-
Rulings Are Not Negotiations β Take disputes to a ticket or an appeal, never into the scene or in-game voice. Arguing a ruling in character is its own rule break.
βοΈ Final Note
Cerberus RP is built on trust, creativity, and respect. These rules are strict because the standard is highβnot because we want to catch you out. Play someone worth meeting, give the people around you something to react to, and the rest of this page rarely comes up.
We are always here, ready to help and answer questions.
These rules are in effect today. If something comes upβan ownership transfer, a conduct issue, a business being used to break server rulesβit is handled now, not in October.
What starts on October 4, 2026 is reclaiming a business for missing the activity, staffing, and hours requirements below. No business will be taken back for those before that date.
September is a review period. Your activity, staffing, and hours through September will still be reviewed and discussed with you. Use this month to get your roster and hours in order, and talk to staff if you need help meeting the requirements.
π’ Business Rules
Owning a business is a privilege, not a purchase. A storefront that sits dark helps nobodyβif you hold a business, the city expects it to be a living part of the world. For how businesses are granted, what types are supported, and how to apply, see the Business Info page.
-
Owner Activity β Owners must be active in-city actively running their business. "Active" means being in-city a minimum of 4 days per week. Owning a business and logging in occasionally to collect from it does not meet this requirement.
-
Proper Staffing β Businesses must be properly staffed with 4 or more employees. Employees must be real, active players who actually work the businessβpadding a roster with inactive names or alt characters to hit the number does not count.
-
Main Tsunami Hours β Businesses in Main Tsunami must be open for a minimum of 2 hours every day. Open means staffed and serving customers, not simply unlocked with nobody inside.
-
No Transfer of Ownership β Businesses cannot be sold, traded, gifted, or signed over to another player, in character or out of character. Ownership is granted to you by staff and stays with you. If you no longer want to be the owner, the business is removed and returned to staff, who decide where it goes from there. Anything you spent on it stays with the business and is not refundable.
If you know you'll be away or short-staffed, notify staff before it becomes a problemβwe would much rather work with you than take a business back. Anything purchased for a reclaimed business is non-refundable under our Refund Policy.
π Related Documents
These pages cover the rest of what business ownership involvesβread them alongside the rules above.
- Business Info β business types, how to apply, and what staff expect from an owner
- Terms of Service β Purchases & Digital Goods β how in-game assets are treated, and our right to modify or revoke them
- Refund Policy β all sales are final, including on a reclaimed business
- Legal & Policies β every policy in one place
Platform & Payment Terms
Cerberus RP runs on the Cfx.re platform and processes all payments through Tebex. Anything bought for your business is also governed by their terms, which sit above our own.
- Cfx.re Platform License Agreement (PDF) β the platform terms every server and player operates under, including what may be sold
- Tebex Terms & Conditions β the checkout terms that apply to every store purchase
- Tebex Privacy Policy β how Tebex handles your data at checkout
These rules are in effect today. OOC drama, forcing scenes, handing a gang off to someone else, and anything your members do in your colors are all handled as they come upβright now, not in October.
What starts on October 4, 2026 is the formal strike system and losing a compound over the activity requirements below. Before that date, rule breaks are still dealt with individually and with your leadership; they just don't put a strike on the gang's record.
September is a review period. Gang activity, member counts, and paperwork through September will still be reviewed and discussed with your leadership. Use this month to get your roster and documents in order.
π©Έ Gang Rules
Gangs drive some of the city's biggest stories. With that reach comes responsibilityβfor your territory, your conflicts, and every person wearing your colors. For registration, pricing, and how gangs work day to day, see the Gang Info page.
-
Weekly Activity & Compounds β Gangs must stay active week to week to keep their compound. This includes maintaining a minimum of 3 active members and keeping all related legal documents on file and linked with staff (see Gang Info and the Terms of Service). An inactive gang loses its compound, and the property returns to the city for reassignment.
-
No Transfer of Ownership β A gang, its compound, and its assets cannot be sold, traded, gifted, or signed over to another player or group, in character or out of character. Registration is tied to the leadership staff approved it for. If the registered leader no longer wants to run the gang, the gang is disbanded and the compound and assets return to the city β nothing spent on it is refundable. If your leadership is genuinely changing, open a ticket and let staff review it; do not hand the gang off on your own.
-
Keep Gang Wars In Character β Gang wars are handled in RP, and nowhere else. Do not carry conflict out of characterβno OOC drama, no Discord callouts, no dragging other members or communities into an in-city dispute. If a war needs staff involvement, open a ticket instead of taking it public.
-
No Forcing Yourself Into Scenes β Do not force your group into a scene with no prior RP behind it. You need an established in-character reason to be thereβrolling up on an unrelated situation because your gang happened to see it is not RP, it's escalation for its own sake.
-
Members Reflect the Gang β Every member represents your gang. Leadership is responsible for who they recruit and what those members doβrule breaks by your members reflect on the gang as a whole and are handled through the strike system below.
Gang Strike System
Strikes are issued to the gang, not just the individual, when a member's actions break server rules or drag gang conflict out of character. Individual punishments still apply on top of a gang strike.
-
Strike 1 β Warning
- Formal warning issued to gang leadership
- Leadership is expected to address the member internally
-
Strike 2 β Restriction
- Gang activity restrictions for a set period (turf, conflict, and gang-wide events)
- Recruitment frozen until the strike is cleared
-
Strike 3 β Disbandment
- Compound and gang assets are reclaimed
- Gang is disbanded and must reapply from scratch if it wants to return
Severe violationsβmass rule breaking, OOC harassment, or exploitingβmay skip straight to disbandment at staff discretion. Disbandment forfeits gang assets with no refundβsee the Refund Policy.
π Related Documents
Keep these on handβthey cover registration, gang assets, and what happens to them if a gang goes inactive or is disbanded.
- Gang Info β how gangs work, starting a gang, registration pricing, and what's included
- Terms of Service β Purchases & Digital Goods β gang vehicles, MLOs, and cosmetics are virtual goods we may modify or revoke
- Terms of Service β Account Termination β forfeiture of purchases and digital goods
- Refund Policy β no refunds on a reclaimed compound or a disbanded gang
- Legal & Policies β every policy in one place
Platform & Payment Terms
Gang registration, compounds, MLOs, and gang vehicles are all bought through Tebex on the Cfx.re platform. Their terms apply on top of ours.
- Cfx.re Platform License Agreement (PDF) β the platform terms every server and player operates under, including what may be sold
- Tebex Terms & Conditions β the checkout terms that apply to gang registration and every other purchase
- Tebex Privacy Policy β how Tebex handles your data at checkout